Coleman Gas Iron: Model/Texture

Quick bit of model and texture practice – this is an old-timey gasoline Coleman Iron. An interesting blast from the past for sure. I understand they operated much like the Coleman lamps. I imagine this was quite a big technology jump from having to constantly heat and re-heat your iron on the stove.

Modeled in 3DS Max 2017 and textured/rendered in Substance Painter.

Coleman Gas Iron: Model/Texture




Wide Eyes Belly Gun: Model/Texture

I wanted to try my hand at creating a “game” type of weapon ala Borderlands series. This is the Wide Eyes Belly Gun – 100 gauge double barrel shot gun. Probably not well suited for game insertion as it ended up about 70K polys. Oh well, it was a fun project. Modeled in 3DS Max, textured in Substance Painter 2 and rendered with Iray (within SP2).

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Chuck-A-Luck Cage: Model/Texture

Another modeling and texturing exercise. This is a Chuck-A-Luck dice cage. From Wikipedia:

Chuck-a-luck, also known as birdcage, is a game of chance played with three dice. It is derived from grand hazard, and both can be considered a variant of sic bo, a popular casino game, although chuck-a-luck is more of a carnival game than a true casino game. The game is sometimes used as a fundraiser for charity.

Modeled in 3DS Max, textured in Substance Painter 2 and rendered with Substance Painter’s Iray.

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Review: Iray for 3ds Max

Answers the question “what is the difference between the stand alone plug in and the version that ships with MAX/Maya.”

Review: Iray for 3ds Max

Iray doesn’t just come bundled with Max any more. Jason Lewis puts the new, more powerful plugin version of Nvidia’s GPU-based renderer through his real-world benchmark tests, on a range of current graphics cards.

Click for more photos and to continue reading Review: Iray for 3ds Max








Silly Cycle: Model/Texture

So I’m looking around on google for something cool to model and I see this somewhat rare, bike type vehicle called the Silly Cycle. A little research shows that the photos I found are of a prototype as it never made it into production. It’s very cool just for that reason, as I can see how it wouldn’t be too practicle, even as a toy. I’ve included a picture below the others of the real thing.

This was modeled in 3D Max 2017, textured and rendered (Iray) in Substance Painter 2. It was fun to model – there were some challenging bits but I figured them out and that’s what all this modeling practice is all about. 🙂

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Here is a photo of the real thing.

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WWRp Pinky Bertie MK3.5 – Modeling/Texture

One of my favorite 3A Ashley Wood figures – the WWRp Pinky Bertie MK3.5 (damaged and undamaged) – has the coolest revolver (double!). As I’m still working on my modeling/texturing skills it was no-brainer to give the gun a go! 🙂

Modeled in 3D Max 2017, textured in Substance Painter 2 and rendered in Iray (within Substance Painter). Background photo by Neil Blevins

Model/Texture: WWRp Pinky Bertie MK3.5

Some model shots:

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